[6.1]
Attributes
Each member has six attributes:
| Attribute | Effect |
|---|---|
| Agility | Determines how quickly you act in combat and how well you dodge enemy attacks. |
| Dexterity | Affects your accuracy when striking an enemy. |
| Strength | Governs how much damage your attacks deal. |
| Wisdom | Influences your magical abilities and spell effectiveness. |
| Armor Strength | Reduces the damage you take from enemy attacks. |
| Charisma | Affects quest events and NPC dialogue. Some encounters may require a minimum Charisma score. |
All attributes range from 0 to 100. You improve them by spending training points at the training hall (see section 10.2).
[6.2]
Leveling Up
As your members earn experience from combat, they will eventually level up. Each level requires more experience than the last. The maximum level is 100.
When a member levels up, they receive 10 to 13 training points which you can spend at the training hall to improve their attributes or increase their maximum hit points or spell points.
[6.3]
Status Effects
Members can have the following status conditions:
| Status | Description |
|---|---|
| Here | Healthy and ready for action. |
| Unconscious | Knocked out during combat. Cannot fight until revived at the church. |
| Dead | Killed in combat. Must be resurrected at the church. Suffers a permanent loss of some maximum hit points. |
| Ran Away | Fled from combat. Returns to normal after the battle. |